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Sister of Battle Realtime Model

Here's my first high quality finished 3d real-time model! I decided to make fanart of the Warhammer 40k universe.
Sculpted in Zbrush, retopologized in Topogun by hand, UVed/rigged/skinned/posed in Maya, hair textures made with Xgen and xNormal, hair cards placed in Maya. Textured in Substance Painter. Rendered in Unreal Engine.
I used Epic Games' eye material and hair material for the shading, and their Megascans for the base/floor. An official codex artwork is used as the background in the first image.

Design based on official new models from Games Workshop and Ted Beargeon's concept: https://www.artstation.com/artwork/sisters-of-battle-17dfe1f4-6deb-49a3-bdfc-55f5ea9ba6b5

Official Codex art used as background for this shot. Rubble by Megascans.

Official Codex art used as background for this shot. Rubble by Megascans.

Rubble/floor texture by Megascans.

Rubble/floor texture by Megascans.

Alternative pose

Alternative pose

Hair passes, made from Xgen groom.

Hair passes, made from Xgen groom.